![]() ![]() 2021, this game has a total of 209 mods (counting all of the various sub-mods that themselves are normally as part of some modpack, such as Mesecons, Home Decor, Roads, etc.) and supplies over 3000 items in the inventory/craft guide, and tens of thousands of unique items in total (counting everything that isn't displayed in the inventory)!Ī whole boatload of other mods have been added, which is where most of the content actually comes from. A whole boatload of other mods have been added, which is where most of the content actually comes from.While on that subject, apples now use a 3d model instead of the plantlike version. Only the real apple trees supplied by the More Trees mod will bear apples (both at mapgen time and sapling-grown). The mapgen won't spawn apples on default trees, nor will they appear on a sapling-grown default tree.Most other locked items work this way, too. By way of Technic, all locked chests use a padlock in their recipes instead of a steel ingot.A few textures here and there are different from their defaults.An extensive selection of administration tools for single-player and server use are included, such as areas, maptools, worldedit, xban, and more.That mod also provides stone/cobble -> mossy stone/cobble transformation in the presence of water. The default lavacooling code has been supplanted by better, safer code from my Gloop Blocks mod.Your setting is retained across restarts. You can use /hotbar # (8, 16, 24, or 32) to change the number of slots. The default hotbar HUD holds 16 items instead of 8, taken from the top two rows of your inventory.This game includes RealBadAngel's Unified Inventory mod, which overrides minetest_game's default inventory to give you a much more powerful user interface, with crafting guide, bags, and much more.Active spawning of Horsetail ferns is disabled by default, and I've added papyrus growth on dirt/grass with leaves (using a copy of the default growth ABM). The complete Plantlife Modpack along with More Trees add a huge amount of variation to your landscape (as a result, they will add mapgen lag).What's in it? What's changed from the default stuff? ![]() Expect lag, as they're both significantly-developed multiplayer servers, after all. They should give you a pretty good idea nonetheless. This game is in use on my Creative server and on my Survival server, which also have extra mods installed for their specific needs (admin stuff mostly). Of course, needs change, but this game should be a pretty good start! Hunger NG support was added by the following mods.īuilt-in support for the following mods was added.īuilt-in support for the following games was added.Dreambuilder is my attempt to give the player pretty much everything they'll ever want to build with, and all the tools they should ever need to actually get the job done. This gives more detailed control over how many hunger a specific action will cause. ![]() Hunger points get subtracted directly from the hunger value instead of being calculated to some sort of exhaustion value that’s being used to reduce the hunger. It’s all nice and clean stored in players and items. There are no global tables polluting the mod namespace or held in the mod’s local chunk. Main difference to most (if not all) hunger mods ¶Īll of the hunger-related information is stored as custom player attributes or custom item attributes. The mod is self-contained and has no dependencies. It automatically disables itself when damage is disabled and adapts to the used texture pack. Hunger NG works in singleplayer mode as well as on a multiplayer server. The mod adds a hunger bar at the position of the breath bar and hides the bar if the breath bar becomes visible so the most important bar is shown without cluttering the UI too much. Hunger NG is a mod for Minetest adding a very customizable and easy to extend hunger system. ![]()
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